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Brave fencer musashi keychain
Brave fencer musashi keychain







brave fencer musashi keychain

The weaknesses in gameplay are few and fairly insignificant. Musashi’s fatigue level can never go down below 20% when sleeping outside, no matter how long he sleeps. There is an advantage to staying in inns (other than the obvious one of having HP and BP refilled). Sleeping at an inn completely replenishes Musashi, while sleeping outside brings the fatigue level down depending on how long he sleeps. For example, when a certain fatigue level is reached, Musashi can’t run at all, and can only walk around slowly. The more fatigued Musashi, the weaker he is.

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Fatigue is tracked terms of percentages, with 0% being completely full of energy, and 100% being completely drained (I don’t know if it ever actually reaches 100% I never bothered letting it get that far). The longer Musashi goes without staying at an inn (or sleeping outside), the more tired he gets. If the HP meter isn’t full, each small draining of the BP meter replenishes the HP meter by a small amount.Īnother relatively uncommon gameplay feature is the inclusion of fatigue as a gameplay factor. The BP also drains periodically in small increments as Musashi walks around. One enemy power can be possessed at a time, and each use of it costs BP. This is accomplished by charging up a meter and absorbing an enemy (and its powers). Musashi can gain a supplementary attack to his regular sword and the Raygund sword by “gating in” enemies that he encounters. In addition to an HP meter, Musashi has a BP meter. In addition to the great layout, BFM presents some gameplay features that aren’t overtly common in games of this type. Unlike most other RPGs, where a boss fight would be prerequisite to the accomplishment of each of these goals, the boss encounters are few and far between in BFM, which provides a good change of pace from standard RPG fare and also makes the game less predictable. Among other objectives, Musashi gets to go on search missions for people and items, shut down a steam reactor to prevent a meltdown, and rid a town of zombies. While this is in itself nothing spectacular, the way in which he accomplishes these missions is.

brave fencer musashi keychain

Like most other RPGs, Musashi has to complete many small missions on the way to his end goal. The layout of the game is absolutely ingenious, and playing through the game was a lot of fun. What separates BFM from the rest of the admittedly small action-RPG pack on the PSX is its brilliant gameplay. However, the supporting characters are not very well developed at all, though the wacky female villains in the game are somewhat interesting. His humorous cockiness is somewhat endearing as well. Musashi is only three feet tall and must endure countless humorous references to his short stature, which pretty much drives him up a wall. BFM is also a departure from typical RPG storylines in that the mood of the game is pretty humorous and light-hearted. Musashi meets many characters along the way and must help or oppose them, so the story gets deeper than just saving the princess. The story is somewhat salvaged as the game progresses, however. So, as many of you can guess by now, we are blessed with a storyline containing the ever-pedestrian end goal of saving the princess (how many times have we seen this tired premise?). After returning from his first mission, Musashi sees the princess of the kingdom kidnapped right in front of him as he has to tangle with a boss character. Musashi’s first order of business is to retrieve the legendary sentient sword Raygund. In Brave Fencer Musashi, you play Musashi, a legendary warrior who is summoned by a kingdom under siege at the beginning of the game. After Square further solidified their reputation as great action-RPG programmers with the releases of Seiken Densetsu 2 (released in the US as The Secret of Mana) and Seiken Densetsu 3, it was only a matter of time before Square developed a quality action-RPG for the Sony PSX Despite taking a step back with the decidedly mediocre Chocobo’s Mysterious Dungeon, Square rebounds nicely with Brave Fencer Musashi, one of the best 32-bit action-RPGs released so far. American gamers were also able to witness Square’s brilliance when Seiken Densetsu was released in the US as the Final Fantasy Adventure. Square first established themselves as a quality action-RPG programmer with the release of Seiken Densetsu for the Nintendo Game Boy in Japan.









Brave fencer musashi keychain